Magic is spirit manipulation. It comes as both an innate skill as well as an acquired one, depending on the race of the user and what is possible to be learned by that race. Some magic is the birthright of a race while others are available to those who are willing to put in the time and effort to learn. There are four different kinds of magic, distinguished by their sources of power: Demon Magic, Holy Magic, Elemental Magic, and Soul Magic.

There are a few standard ways to use all magic: freeform magic, spells, and summoning (excluding elemental magic). Freeform magic allows the user to do whatever imaginable with the magic power, but requires much more skill, control, and strength to achieve. Spells are sets of procedures and rules established to make it possible for anyone of any skill to cast magic so long as they follow the steps, however the use of spells is less flexible and sometimes more time/resource consuming in order to allow less skilled magic users access to more powerful uses of magic. In appearance, the difference between freeform magic and spells is the presence of ritualistic phrases of chanting and catalysts necessary to enact the spell. Spells generally take a specific, predefined shape and form, most of the time more visually appealing and well-designed than freeform magic. Mastery over spells sometimes allows a user to tacitly cast a spell and have it almost look like freeform magic.

Summoning involves influencing the will of a sentient spirit, rather than drawing upon threads of spiritual essence to weave into magic to be cast. The most common way of summoning is by music--almost all summoners are musicians--because those innately connected to spiritual presence have always claimed to be able to hear "songs" as a manifestation of sentient spirit presence. Summoning is said to be easier than sorcery (freeform magic, spells) and is a common alternative for those who wish to learn to use magic but find it hard to master. Summoning typically involves immortal spirits only; using summoning on other mortal spirits (eg. humans, beast-humans, animals) is called necromancy and will result in the death of the summoned entity.

{ Demon Magic }

Demon magic is usually referred to as Common Magic--or simply, magic--because it is the magic used in the everyday life of most humans. A Demon magic user is called a sorcerer. Demon magic has no restrictions, nor require any qualification; any human who wishes to learn it can try. Up until the Prohibition, demon magic allowed the Mortal Realms to grow and prosper by greatly increasing the effectiveness and efficiency of civilization. Long distance transportation, communication, heavy construction work, and tedious chores all eventually grow to be aided by magic. There has been isolated cases of demon spirits having an averse effect on human souls, but there is no conclusive evidence linking demon magic usage to an increased risk.

{ Elemental Magic }

Elemental magic is known to be used exclusively by Beast-Humans. Beast-humans all have the innate ability to sense and interact with the essence of the Mortal Realms--the elements--around them. Beast-Humans ancestry has deep roots in fabric of the Mortal Realms; they believe that they were born of Mortal Realms itself, and this innate ability attests to that claim. Therefore, most tribes teach their young the arts of elemental magic as an important part of their upbringing, and almost all beast-humans are fluent users with the exception of rare instances where a beast-human inexplicably cannot cast any magic at all. The lower order form of elemental magic draws substance from nearby the caster, such as water, vegetation, a spark. Higher order elemental magic can be cast even if there is no source nearby; the caster calls upon the realm to bestow upon him/her the elements.

{ Holy Magic }

Although holy magic is as easily accessible as demon magic in theory, worship and respect that stemmed from the Catharsis eventually created a belief that these spirits are sacred and should only be used by the worthy. Today, only cleric members have the honour to permitted to learn holy magic of any kind. Aside from its appearance, holy magic works near identically to demon magic.

{ Soul Magic }

Soul magic is a rarely practiced form of magic. It draws power from a mortal's soul spirit, be it the caster's own or someone else's. Unlike immortal spirits, a mortal soul is limited, and depleting a soul's energy will cause great harm or even death to the mortal. However, soul magic can be extremely powerful, making it enticing for humans to find useful applications despite the steep price that must be paid. Lawful uses of this type of magic are usually out of self-defense in an emergency, or where a spiritual barrier prevents other kinds of magic to be used.

{ Enhancements }

Magic can be enhanced or facilitated by the use of a channeling medium, especially by amateurs. This can be any entity, dead or alive, outside of the user, but most commonly used are weapons, accessories, and books, and other devices made especially for for this use. The channeling medium allows a user a focus outside of the abstract space of their minds, thus removing the interference of doubt and distraction commonly experienced by beginners.

For more advanced users, a medium is also frequently used in order to gain access to a greater strength of magic than they are capable of weaving. For example, staffs can be spellbound with amplifiers in advance to increase its user's magical output, while protection brooches and gems can be infused with powerful magic and activated by a very simple spell requiring only a tiny amount of magic from its user.